#version 150
uniform mat4 projection;
uniform mat4 modelview;
uniform mat4 refObject;

uniform float fogstart;
uniform float fogend;

uniform vec3 light;
uniform vec3 camera;
uniform vec4 phong;

in vec3 in_Position;
in vec3 in_Normal;

out vec3 normal;
out vec3 position;
out float fog;
out float I;

